Friday, April 29, 2016

I'm sorry, but this is too funny

It just feels like this sometimes.

From some Tumblr


Unkillable Settlers?

When you assign a settler to be a provisioner, they become "essential", they cannot be killed by another NPC other than you. Just like a companion. They may get knocked down but not killed.

So what if you assigned all you settlers to be provisioners but then immediately reassigned them to other tasks like farming or defense? Either it's a bug or feature but once an NPC is assigned to be a provisioner their name becomes "Provisioner" and even if you reassigning them they stay a "Provisioner".  Yes, they still maintain their essential quality.

I tested this out. I shot, but didn't kill, a "Provisioner" that had been reassigned to defense. My companion, MacCready, "killed" the NPC but in a few seconds he got back up again. I then permanently killed the NPC.

The only possible problem is that this may screw up you supply lines. I have a couple "phantom" supply lines (they show up on map but there is no one assigned to them). I'm not sure if this is due to the few reassignments that I've made or not (I've killed reassigned provisioners but the routes don't go away). But, creating a settlement of invincible inhabitants would be an interesting experiment.

Thursday, April 28, 2016

Named NPCs in Sanctuary

You know how all the named NPCs in Sanctuary spend a lot of time "fixing" the house? Which is really annoying since it is not productive and noisy.

I had a couple of the named NPCs in Sanctuary assigned to defense.  I noticed that they spend most of their time "fixing" the house and not on post. Unnamed settlers will stay on post. If someone is assigned to defense and not on post then they're not very useful (not detecting and shooting hostiles). Preston has a particular tendency to just roam around the settlement.  I assigned the named NPCs to things like farming and scrapping station. They don't have to be physically there to accomplish the task. A farmer doesn't actually have to be in the garden to create six units of food, just assigned.

Image from shacknews.com

Get out of the damn suit!

I don't use power armor all that much and always forget how to get out of it. Hold X on the PS4! Maybe I'll remember it now (or know where to look it up)

The easy way to get a settlement

I was reading somewhere, maybe on Reddit, that a FO4 player felt that he was wasting his time, resources, etc, on settlement quests. When he got a new settlement quest he just killed the two existing settlers and gained the workbench. Brutal but effective. 

Saturday, April 23, 2016

Build Mode - Select and Hold

I still haven't quite figured out the select and hold function in build mode. It clearly selects connected objects but it will also select nearby objects which is annoying, Selecting objects in this mode also screws up lights. Lights stay connected but turn off. Selecting the light and replacing it fixes it but it's a pain.

Thursday, April 21, 2016

Fertilizer - Who knew?

I *just* found out that Brahmins make fertilizer and it will show up in your workbench just like excess water. Fertilizer can be used to make chems like Jet that you can sell for caps. Awesome!