Showing posts with label npc. Show all posts
Showing posts with label npc. Show all posts

Thursday, May 12, 2016

Settler Weapons

*** Possible Spoilers ***

Since I installed Automatron DLC, I've been considering what weapons my settlers should have. Almost immediately after Automatron was installed I had an attack on Abernathy Farm. The attackers were six Mechanist robots. The settlers did a pretty good job defending themselves but it makes me think that I should be diversifying to include some energy weapons.

Laser Rifle - Image from Fallout Wikia

Initially I gave settlers pipe rifles and automatic pipe rifles because they were plentiful, the same calibre yet more powerful than the .38 pipe pistols settlers normally come with. As I advanced, settlers were upgraded with my looted guns. Many now have .45 combat rifles and .45 submachine guns. The "Triggermen" in the Goodneighbor warehouses respawn after a certain amount of time (30 in-game games, I believe). So .45 submachine guns are easy to get. I now have a decent collection of of energy weapons so I'm starting to hand them out. Hopefully, with a combination of kinetic and energy weapons they'll be able to deal with robot attacks.

Lasty, is it better to give settlers single shot or automatic weapons? Just from my observation, settlers are not very good shots. It may be better if settlers have automatic weapons taking a "spray and pray" tactic. Since settlers don't use up ammo, running out of rounds isn't an issue.


Thursday, April 28, 2016

Named NPCs in Sanctuary

You know how all the named NPCs in Sanctuary spend a lot of time "fixing" the house? Which is really annoying since it is not productive and noisy.

I had a couple of the named NPCs in Sanctuary assigned to defense.  I noticed that they spend most of their time "fixing" the house and not on post. Unnamed settlers will stay on post. If someone is assigned to defense and not on post then they're not very useful (not detecting and shooting hostiles). Preston has a particular tendency to just roam around the settlement.  I assigned the named NPCs to things like farming and scrapping station. They don't have to be physically there to accomplish the task. A farmer doesn't actually have to be in the garden to create six units of food, just assigned.

Image from shacknews.com